Update Changelog, August 15th 2013

Improvements Attacking an operated building now requires a Supply Charge from the player initiating the attack. Subsequent attackers do not need to provide additional Supply Charges. Spawn Camps in dangerous areas are not initially available […]

Improvements

  • Attacking an operated building now requires a Supply Charge from the player initiating the attack. Subsequent attackers do not need to provide additional Supply Charges.
  • Spawn Camps in dangerous areas are not initially available to lower level players. Lower level players can use Spawn Camps in areas with higher level enemies only after visiting them.
  • Added information to the Spawn Camp, Teleport Gate and Claim windows to better clarify the situation of the building being attacked.
  • Added new feature “Power Gels”:
    • Experience Gain Power Gel increases Experience Points gained for completing quests or defeating enemies by up to 90%.
    • Item Protection Power Gel grants a chance of up to 100% to keep all your items when you are being defeated in combat.
    • Building Protection Power Gel reduces the supplies discharge rate when your buildings are under attack by up to 60%.
    • Fast Recovery Power Gel reduces the time needed for recovering after you have been defeated in combat by up to 60%.
    • Healthy Recovery Power Gel provides up to 50% health after using a recovery kit.

Bug Fixes

  • Fixed a bug which caused Level 20 Antistatic Flasks to not drop from defeated enemy units.
  • Fixed a bug which caused players to be spawned inside a building after using a Teleport Gate in Mokon Woods.
  • Fixed a bug which caused particle effects to be triggered on defeated players.
  • Fixed a bug which caused the guiding footprints for some achievements to lead to an incorrect target.
  • Fixed a bug which opened an attack confirmation window when the player used the Health Gain skill while another player was selected.
  • Fixed a bug which displayed the player’s own avatar name in the ignore user dialog instead of the name of the player he/she intended to ignore.
  • Fixed a bug which caused incorrect information to be displayed about the player’s status in relation to other players’ buildings.
  • Fixed a bug which caused the instant upgrade button’s text to be badly readable for some languages.
  • Fixed a bug which caused dinosaurs to stay visible in the profile window even though the player had disposed of them.
  • Fixed a bug which caused an incorrect item to drop when a player was defeated in combat.
  • Fixed a bug which caused the damage booster effect to be incorrectly displayed.
  • Fixed a bug which caused some text messages to be incorrect.
  • Fixed a bug which caused some quest texts to contain inaccurate information.