Game Update March 23, 2021

Dino Storm - Bandit in Mokon Woods


Game Update March 23, 2021

Between 9:30 AM and 10:30 AM UTC+1 server time, the game servers will restart for a game update to be deployed.

Update Changelog

Easter Event Changes


Combat Changes
  • Timer till out of combat reduced to 22 seconds (length of a healing skill cooldown)
  • Out of Combat HP recovery duration reduced from 90 to 22 seconds (to heal up to full 100%HP)

Status Effects
  • New look for status effects applied through "clan booster" items.
  • Status effect icons can now accurately occupy two rows (2* 7 icons = 14 icons visible at once) for both self and target status effect display.
  • Fixed a bug that caused clan booster status effects to not be visible to other players.
  • Fixed that already present status effects will directly be located at the right position (removed superfluous animation).

PVE Adjustments
  • Mobs values adjusted
    • reduced vitality
    • increased strength/damage
  • Reduced penalty against higher level mobs
  • Seperated skills for mobs so that they can be handled seperately from player skills
    • Rex skills deal 80% of the damage that players do
    • Rex skill bleeding effect reduced for mobs to 750%
    • All mobs can use theis skills more frequent but with less damage
  • Added seperate strength and hp factors for mobs to not let one specific one rule them all
    • Brachi got about 5% more damage to not be totally lame.
    • Rex got reduced damage by 10%, so less violent.
  • Overall mobs attribute growth over their levels reduced
  • Improved damage limiter for high-level players to respect the attack channel used (weapon/dino)
  • Adjusted that the bandits' weapons also make use of high-level weapon visuals
  • Fixed far too low damage from higher level mobs against low-level players
  • Fixed broken factor that increases damage from higher level mobs
  • Fixed that dinos without a rider did go into range combat causing them to stand passivly around and not attack the player.

Claw Implant/Attribute
  • Fixed: Clan trigger implementation
    • Claw multi target attack trigger chance was too high due to a formula number shift causing to trigger in almost any attack.
    • Will hit max 5 targets with dino damage
    • Total damage output will be 300% of dino damage evenly distributed across all targets
    • Will go through the regular attack logic resulting that hit chance, critchance, reflect, etc. are properly calculated for each target that is hit
General Changes

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