Game Update September 28, 2021
Between 8:30 AM and 9:30 AM UTC+2, the game servers will restart for a game update to be deployed.
Combat-Related Fixes
Between 8:30 AM and 9:30 AM UTC+2, the game servers will restart for a game update to be deployed.
Combat-Related Fixes
- Fixed a general issue in the AI behavior of enemy units that could lead to too many enemies attacking at the same time, as well as some enemies not attacking at all even though they should have (based on their aggressive attitude towards players).
- Example: If players encountered a group of 4 Alphas, instead of only having 2 attack at the same time, all 4 could attack at once. Or, Alphas in range that would not attack at first would fail to join the attack once they had their next opportunity to do so. Both issues are now fixed.
- Fixed an issue that would cause the game's UI to briefly freeze any time the "Enter PvP Mode" window would open.
- Damage dealt by the status effects Burn & Bleed is no longer treated as close combat damage, therefore it will no longer slow down affected players.
- Skills that apply those status effects also apply regular damage, so the initial attack using those skills as well as any standard dino attacks that follow will still slow down players just like before.
- Fixed an issue that could lead to items disappearing when triggering two item pickups quickly in a row and the first one would occupy the last remaining space in the inventory.
- Fixed a rare issue that could lead to items disappearing when moving them between inventories (warehouse <-> player, clan inventory -> player).
- Fixed an issue that caused guidance to certain customization item shops in Dinoville to not work.
- Fixed an LOD-related visual issue that could cause certain objects in the game world to look too bright or too dark when the graphics quality was set to "lowest".