Update Changelog, June 12th 2013

Improvements Improved performance – Dino Storm now needs significantly less CPU power to run smoothly. Buildings can no longer be supplied by clan members. This is a necessary measure to prevent the misuse of multiple […]

Improvements

  • Improved performance – Dino Storm now needs significantly less CPU power to run smoothly.
  • Buildings can no longer be supplied by clan members. This is a necessary measure to prevent the misuse of multiple accounts by a single user for supplying his or her own buildings.

Bug Fixes

  • Fixed a bug which caused the amount of quest items a user is delivering to an NPC to be displayed incorrectly.
  • Fixed a bug which caused the progress of quests and group quests to be displayed incorrectly.
  • Fixed a bug which caused players to spawn on collision after they had traveled from one territory to another.
  • Fixed a bug which caused descriptions of items to not be visible in the item’s tool-tip.
  • Fixed a bug which caused outdated loading screens to be displayed when a teleport gate was used for changing zones.
  • Fixed a bug which caused owners of neutral buildings to be displayed incorrectly.
  • Fixed a bug which caused players to be unable to buy dino dollar packs if their inventory was completely filled.
  • Fixed a bug which caused the teleport gate window to be completely empty if no other teleport gate had been previously unlocked by the player.
  • Fixed a bug which caused units to be non-selectable if they were standing in or next to a building.