Game Update March 23, 2021
Between 9:30 AM and 10:30 AM UTC+1 server time, the game servers will restart for a game update to be deployed.
Update Changelog
Easter Event Changes
- Made preparations for the upcoming Easter in Dinoville event.
Combat Changes
- Timer till out of combat reduced to 22 seconds (length of a healing skill cooldown)
- Out of Combat HP recovery duration reduced from 90 to 22 seconds (to heal up to full 100%HP)
Status Effects
- New look for status effects applied through "clan booster" items.
- Status effect icons can now accurately occupy two rows (2* 7 icons = 14 icons visible at once) for both self and target status effect display.
- Fixed a bug that caused clan booster status effects to not be visible to other players.
- Fixed that already present status effects will directly be located at the right position (removed superfluous animation).
PVE Adjustments
- Mobs values adjusted
- reduced vitality
- increased strength/damage
- Reduced penalty against higher level mobs
- Seperated skills for mobs so that they can be handled seperately from player skills
- Rex skills deal 80% of the damage that players do
- Rex skill bleeding effect reduced for mobs to 750%
- All mobs can use theis skills more frequent but with less damage
- Added seperate strength and hp factors for mobs to not let one specific one rule them all
- Brachi got about 5% more damage to not be totally lame.
- Rex got reduced damage by 10%, so less violent.
- Overall mobs attribute growth over their levels reduced
- Improved damage limiter for high-level players to respect the attack channel used (weapon/dino)
- Adjusted that the bandits' weapons also make use of high-level weapon visuals
- Fixed far too low damage from higher level mobs against low-level players
- Fixed broken factor that increases damage from higher level mobs
- Fixed that dinos without a rider did go into range combat causing them to stand passivly around and not attack the player.
Claw Implant/Attribute
- Fixed: Clan trigger implementation
- Claw multi target attack trigger chance was too high due to a formula number shift causing to trigger in almost any attack.
- Will hit max 5 targets with dino damage
- Total damage output will be 300% of dino damage evenly distributed across all targets
- Will go through the regular attack logic resulting that hit chance, critchance, reflect, etc. are properly calculated for each target that is hit
- Fixed the dragonfruit birthday cakes not providing any effect.
- Fixed: Rescue teleport revived the player too early, allowing other players to attack him before zone transition
- Fixed a bug with the skills of hammer and colt to not deal the same amount of damage while they should
- Fixed: Upgrade Tasks for Items being stuck forever, when the item has been removed / dropped / destroyed from the inventory