Game Update September 20, 2022 (Balancing Tweaks)
Between 8:15 AM and 10:30 AM UTC+2, the game servers will restart for a game update to be deployed.
Balancing Tweaks · Weapons
Between 8:15 AM and 10:30 AM UTC+2, the game servers will restart for a game update to be deployed.
Balancing Tweaks · Weapons
- Hammer
- Increased base range: +27%
- Increased base focus: +3%
- "Rocket Launcher" has increased damage: 500% (up from 400%)
- "Weak Spot Fire" has increased damage: 500% (up from 400%)
- Burning Colt
- Increased base range: +30%
- Increased base focus: +2%
- "Fire Burst" has increased damage: 600% (up from 380%)
- "Fire Detonator" has increased damage: 600% (up from 380%); shorter cooldown: 27s (down from 30s)
- Peacemaker
- Decreased base range: -2%
- Decreased base focus: -4%
- "Canyon Ray" has longer cooldown: 27s (up from 15s)
- Gatling
- Increased base range: +13%
- Increased base focus: +1%
- "Curtain Fire" has increased damage: 433% (up from 390%); shorter cooldown: 22s (down from 28s)
- "Pinpoint" has increased damage: 433% (up from 390%); shorter cooldown: 27s (down from 29s); longer effect duration: 11s (up from 9s)
- Yager Rifle
- Increased base range: +6%
- Decreased base focus: -3%
- "Burst Fire" has increased damage: 375% (up from 370%)
- "Sneak Shot" has increased damage: 375% (up from 370%)
- Showstopper
- Increased base range: +42%
- "Bean Bags" has increased damage: 400% (up from 350%); shorter cooldown: 28s (down from 31s)
- "Power Shot" has increased damage: 400% (up from 350%); shorter cooldown: 17s (down from 22s); increased extra power damage: 700% (up from 500%)
- Ankylosaurus
- Increased base endurance: +25%
- Increased base strength: +18%
- "Ground Punch" has increased damage: 600% (up from 366%)
- "Tail Smash Attack" has increased damage: 600% (up from 366%)
- Brachiosaurus
- Increased base endurance: +24%
- Increased base strength: +21%
- "Chest Attack" has increased damage: 700% (up from 325%); shorter cooldown: 29s (down from 48s)
- "Ground Stomp" has increased damage: 700% (up from 325%); shorter cooldown: 31s (down from 42s); longer effect duration: 9s (up from 8s)
- Carnotaurus
- Increased base endurance: +3%
- Increased base strength: +1%
- Centrosaurus
- Increased base endurance: +13%
- Increased base strength: +13%
- "Dash Attack" has increased damage: 525% (up from 300%); shorter cooldown: 27s (down from 33s)
- "Shield Attack" has increased damage: 525% (up from 300%); shorter cooldown: 33s (down from 49s)
- Coelophysis
- Increased base strength: +4%
- "Rapid Strikes" has shorter effect duration: 6s (down from 11s)
- Pachycephalosaurus
- Increased base strength: +7%
- Parasaurolophus
- Increased base endurance: +12%
- Increased base strength: +10%
- "Kick Attack" has shorter effect duration: 10s (down from 12s)
- "Tail Whip Attack" has shorter effect duration: 10s (down from 14s)
- Tyrannosaurus
- Increased base endurance: +2%
- Fixed overpowered damage, vitality and strength attributes in customization items; a full set (hat, headgear, shirt, legwear, dino skin art, saddle) now provides 90% of the maximum output that a tech module or implant of the corresponding attribute provides.
- Fixed an issue where Coelophysis was using its walking animation instead of its running animation in certain stages of its evolution.