Update Changelog, October 16th 2013

Improvements Removed the NPC rider from inside the boxes sitting on the back of some pack dino units. Changed the unit selection priority for outlaw hunters so they can no longer be misused as a […]

Improvements

  • Removed the NPC rider from inside the boxes sitting on the back of some pack dino units.
  • Changed the unit selection priority for outlaw hunters so they can no longer be misused as a hiding place.
  • Improved the internal zoning algorithms to speed up changing between zones.
  • Made the Basic Damage Booster available via Express Store and Auction House.
  • Greatly improved loot visualization:
    • The loot item’s icon is now included in the default highlighting marker.
    • The rounded square marker now changes color depending on loot item type.
    • The standard 3D mesh representing loot items is replaced with a more detailed graphical representation for some loot item types.
  • Added a new task to guide players back to items they dropped to the ground when they were being defeated.

Bug Fixes

  • Adjusted levels and hit points for stones and other destructible static elements used in certain quests.
  • Fixed several bugs concerning Outlaw Hunters.
  • Fixed a bug that could cause minor internal issues when players chose to accelerate any upgrade process.
  • Fixed several client-side issues including a few that could potentially crash the game.
  • Fixed the display of building names and their accompanying NPCs to always show completely.
  • Fixed a bug that could cause the word “Clan” to be shown in other players’ chat bubbles if the player reading the bubbles had the clan chat selected.
  • Fixed a bug that caused tool tips for active status effects and conditions to not show up when the mouse was moved across.