Rebalance Update March 16, 2021
Between 9:30 AM and ~10:30 AM UTC+1, the game servers will restart for a big game update to be deployed.
Rebalancing Changes Overview
The skills of both weapons and dinos were completely revised to reflect more distinct roles. Skills used with extra power provide more powerful and meaningful effects, but have an extra cooldown added to make up for it. This makes for a better balanced and fair combat.
Dinosaur Implant Functionality Changes
Adjustments to the way some of the dinosaur implants work.
Weapon Technology Functionality Changes
Adjustments to the way some of the weapon tech modules work.
Attribute-Related Changes
A lot of the attributes were changed in the way they scale with their entity's level to provide a fair fight and at the same time support the creation of distinct roles for the dinosaurs and weapons.
General Combat-Related Changes
Changes for increasing fairness of combat and perception of combat mechanics.
Status Effect Related Changes
Improvements and fixes made to status effects.
Assorted Changes
Changes that do not fit in any of the categories above.
Between 9:30 AM and ~10:30 AM UTC+1, the game servers will restart for a big game update to be deployed.
Rebalancing Changes Overview
The skills of both weapons and dinos were completely revised to reflect more distinct roles. Skills used with extra power provide more powerful and meaningful effects, but have an extra cooldown added to make up for it. This makes for a better balanced and fair combat.
Dinosaur Skills Rebalancing
Weapon Skills Rebalancing
Dinosaur | Skill | Skill range | Skill damage | Skill effect | Effect duration | Extra Power added cooldown |
---|---|---|---|---|---|---|
Ankylosaurus | Ground Punch | close | 366% | Stun | 8 sec | +18 sec |
Ankylosaurus | Tail Smash | close | 366% | Rage up | 10 sec | +27 sec |
Brachiosaurus | Chest Attack | close | 325% | Absorb | 8 sec | +38 sec |
Brachiosaurus | Ground Stomp | close | 325% | Confuse | 8 sec | +32 sec |
Centrosaurus | Dash Attack | close to medium | 300% | Vulnerable | 8 sec | +23 sec |
Centrosaurus | Shield Attack | close | 300% | Reflect | 8 sec | +39 sec |
Parasaurolophus | Kick Attack | close | 275% | Dodge | 12 sec | +22 sec |
Parasaurolophus | Tailwhip Attack | close | 275% | Rage down | 14 sec | +19 sec |
Pachycephalosaurus | Dodge Attack | close | 450% | Paralyze | 16 sec | +12 sec |
Pachycephalosaurus | Flying Headbutt | close to medium | 450% | Easy target | 12 sec | +8 sec |
Coelophysis | Jump Attack | close to medium | 400% | Damage up | 12 sec | +23 sec |
Coelophysis | Rapid Strikes | close | 400% | Speed up/down | 11 sec | +14 sec |
Carnotaurus | Carnage Attack | close | 375% | Leech | 10 sec | +16 sec |
Carnotaurus | Flesh Attack | close | 375% | Critical chance up | 13 sec | +23 sec |
Tyrannosaurus | Battle Cry | close | 400% | Fear & Hit chance down | 15 sec | +16 sec |
Tyrannosaurus | Brutal Bite | close | 400% | Bleed | 10 sec | +11 sec |
Weapon Skills Rebalancing
Weapon | Skill | Skill range | Skill damage | Skill effect | Effect duration | Extra Power added cooldown |
---|---|---|---|---|---|---|
Hammer | Rocket Launcher | medium | 400% | Hit chance up | 10 sec | +12 sec |
Hammer | Weak Spot Fire | close to medium | 400% | Damage down | 10 sec | +15 sec |
Burning Colt | Fire Burst | close | 380% | Armor penetration | 11 sec | +8 sec |
Burning Colt | Fire Detonator | close to medium | 380% | Burn | 10 sec | +20 sec |
Peacemaker | Prey Marker | medium to far | 360% | Paralyze | 10 sec | +8 sec |
Peacemaker | Canyon Ray | far | 360% | Range up | 10 sec | +5 sec |
Gatling | Curtain Fire | medium | 390% | Vulnerable | 10 sec | +18 sec |
Gatling | Pinpoint | close to medium | 390% | Confuse | 9 sec | +19 sec |
Yager Rifle | Burst Fire | medium to far | 370% | Damage up (Weapon) | 7 sec | +15 sec |
Yager Rifle | Sneak Shot | medium | 370% | Slowdown | 10 sec | +12 sec |
Showstopper | Bean Bags | close | 350% | Stun | 8 sec | +21 sec |
Showstopper | Power Shot | close to medium | 350% | Increased damage (no status effect) | — | +12 sec |
Dinosaur Implant Functionality Changes
Adjustments to the way some of the dinosaur implants work.
IMPROVEMENTS & FIXES
- Improved usability of Heat Regulator implant to be a counter to all negative speed effects (paralyze/slowdown/cold).
- Changed paralyze status effect to be countered by Heat Regulator implant rather than stability attribute.
- Improved usability of Stability implant to be a counter to stun, confuse & fear effects.
Weapon Technology Functionality Changes
Adjustments to the way some of the weapon tech modules work.
IMPROVEMENTS & FIXES
- Focus Tech will now affect both dinosaur and weapon attacks.
- Precision Tech will now affect both dinosaur and weapon attacks.
Attribute-Related Changes
A lot of the attributes were changed in the way they scale with their entity's level to provide a fair fight and at the same time support the creation of distinct roles for the dinosaurs and weapons.
IMPROVEMENTS & FIXES
- All attributes have been readjusted to fit the new dinosaur and weapon balancing.
- Strength, vitality and endurance attributes were fine-tuned for each dinosaur.
- The strength attribute now provides increased Dino damage.
- Power, Clock, Range and Focus attributes were fine-tuned for each weapon.
- The power attribute now provides increased Weapon damage.
- The range attribute now provides increased Weapon range.
- Weapons gain some Focus attribute with each levelup.
- Attribute bonuses applied through customization items (ranger clothes, saddles, dino skin art) are now depending on the customization item's level and quality; applied bonuses are comparable to the bonuses applied through dinosaur implants and tech modules.
- There are no more random critical hits or dodge maneuvers when these attributes are 0; raise critical hit chance and dodge attributes to values > 0 through equipment to land critical hits or perform dodges in combat.
- Improved info text for the stability attribute in the ranger profile's attribute overview.
- Improved info text for the cold resistance attribute in the ranger profile's attribute overview.
General Combat-Related Changes
Changes for increasing fairness of combat and perception of combat mechanics.
NEW ICONS
IMPROVEMENTS & FIXES
- Improved readability and information flow of the auto-attack button.
- Red button means you are in combat.
- Yellow button indicates you are no longer in combat.
- Dinosaur image in the button indicates that you are in dinosaur attack range to the selected target.
- Weapon image in the button indicates that you are in weapon range to the selected target.
- Ring without arrows indicates that auto-attack is not enganged.
- Ring with arrows indicates that auto-attack is engaged.
IMPROVEMENTS & FIXES
- Implemented that changing customization items is not allowed during combat.
- New AI for bandits that has learned to switch between melee and far-range combat as it sees fit.
- Bandits now have weapons that are matching their dinosaurs' roles.
- Implemented that units that are evading (retreating to their spawn area) can not be attacked by skills or other actions.
- Improved dinosaur attack movements; e.g., dinos may now attempt to flank you in combat.
- Weapons will no longer auto-attack while one's dinosaur is using its auto attack on the target.
- The healing skill's health gain has been reduced from 30% to 12,5%.
- The healing skill's cooldown has been increased from 18 seconds to 22 seconds.
- The healing skill's health gain with extra power has been reduced from 45% to 25%.
- The Extra Power added cooldown for the healing skill has been set to 22 seconds.
- The skill's info text now contains this information, just like the other skills' tooltips do.
- Streamlined hit behavior for skill effects rules.
- Effects applied to caster will always trigger (like the healing skill does).
- Effects directed against the target will only get triggered when the target was hit.
- Additional targets that can be hit by a skill will calculate their own hit chance for each target regardless if the main target was hit or missed by a skill attack.
- Fixed effects regarding the streamlining of the hit behavior:
- Fear will now as well be able to miss the targets.
- Dodge attack will only stun the target when it has been hit by the attack.
- Flesh attack will always buff the caster even when not hit the target.
- Ground punch will only stun targets when they are hit.
- Ground stomp will only confuse targets when they are hit.
- Rapid strikes will only slow down target when it got hit. Speed up will always trigger for the caster.
- Fixed an issue where mutliple targets were hit by Attacks that were not in combat.
Status Effect Related Changes
Improvements and fixes made to status effects.
NEW ICONS
NEW FEATURES
- New status effect visualization
- New status effects will not replace currently running status effects of the same type if the remaining time is longer than the runtime of the new effect.
- New style of status effect icons
- Category by shape for effect direction
- Positive effects are displayed in a round shape
- Negative effects are displayed in a rectangular shape
- Category by color for effect type
- Speed & Movement changes (Yellow)
- Speed up/down
- Fear
- Paralyze
- (Clan booster) Endurance up
- Damage Effects (Red)
- Bleed
- Burn
- Damage up/down
- (Clan booster) Strength up
- Health Effects (Green)
- Healing
- Leech
- (Clan booster) Recovery up
- (Clan booster) Vitality up
- Support Effects (White)
- Rage up/down
- Range up/down
- Hitchance up/down
- Critical Hitchance up/down
- Protection Effects (Blue)
- Dodge Up
- Absorb
- Reflect (both, dino, weapon)
- (Clan booster) Agility up
- (Clan booster) Armor up
- (Clan booster) Stability up
- Vulnerability Effects (Purple)
- Vulnerable
- Easy target
- Penetration
- Confuse
- Stun
- Speed & Movement changes (Yellow)
- Category by shape for effect direction
NEW FEATURES
- Added a number of new status effects, divided into effects affecting dinosaurs, weapons or both.
- Affecting dinosaurs only
- Dino damage up (replacing existing "Damage up" status effect)
- Dino damage down
- Affecting weapons only
- Weapon damage up (replacing existing "Damage up" status effect)
- Weapon damage down
- Weapon range up
- Affecting both dinosaurs and weapons
- Rage up (Extra Power bar progress increases)
- Rage down (Extra Power bar progress decreases)
- Hit chance down (complementing existing "Hit chance up" status effect)
- Critical hit chance up (more likely to land critical hits)
- Critical hit chance down (less likely to land critical hits)
- Affecting dinosaurs only
- Statuseffect tooltips now show the remaining time until it is run out.
- Fixed issue where status effects were not properly updated after switching one's dinosaur.
- Fixed issue where players were able to cancel an active fear effect by using skills that move the dino in a predefined way (e.g. Coelophysis' Jump Attack).
- Fixed issue where weapon skills were treated the same way as dino skills when only the dinosaur should be affected by fear.
- Fixed an issue that could trigger Effects like Cold and Shock when someone was burning or bleeding
- Fixed and slightly improved the visual effect for the Dash Attack of Centrosaurus.
- Fixed a bug that the fear of the battlecry did not move the target affected by the fear when both the caster and the target are on the same positon.
Assorted Changes
Changes that do not fit in any of the categories above.
NEW FEATURES AND IMPROVEMENTS & FIXES
- Implemented that units that are evading(retreat to their spawn area) can not be attacked by skills or other actions.
Weapon audio: auto attacks of both Showstopper and Peacemaker now also feature a sound reminiscent of reloading.(will come with a future version)- Starting dinosaur changed to Parasaurolophus.
- Fixed an issue where profile and inventory window could be opened again when they were already open.
- Greatly optimized the notification tasks to improve overall performance.
- Implemented an automatic logout timer for idle users.
- Users will be automatically logged out after 60 minutes of inactivity.
- 1 Minute before the timer runs out, notifications above the mouse cursor will appear to notify the user of the inactivity.
- Fixed an issue that constantly opened up the hud bar in the upper left when executing a skill.
- Removed player protection when switching between dinosaurs to avoid exploitation of constant dino switching.
- The skill cooldown visualization in the main skillbar was changed so that the end of cooldown can be estimated better now.
- Adjusted Clan boosters
- Amount of given attribute is equal to 5 levels of corresponding enhancement.
- Adjusted Cake boosters
- Birthday cakes will now be eaten by your dinosaur instead of your ranger, therefore the connected status effect is only applied to the currently used dinosaur.
- Effect strength halved.
- Removed cooldown of birthday cakes.
- Fixed bug that could pull units away from their initial spawn location by using fear or other effects.