Game Update June 27, 2024

Game Update June 27, 2024 Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed. Site Combat Dino Diversity Boost for Site Drain and Repairs This change rewards a varied […]
Game Update June 27, 2024

Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed.

Site Combat

Dino Diversity Boost for Site Drain and Repairs

This change rewards a varied team composition in both site attack and defense.
  • Boost your team's drain/repair rates by up to 200% by having up to five different dinosaurs in the site's perimeter.
  • Example for drain rate:
    • 1 dino -> 100 drain (100%)
    • 2 different dinos -> 135 drain (135%)
    • 3 different dinos -> 165 drain (165%)
    • 4 different dinos -> 185 drain (185%)
    • 5 different dinos -> 200 drain (200%)
    • 6 different dinos -> 200 drain (200%)
    • 7 different dinos -> 200 drain (200%)

Drain Speed Based Only on Number of Defending Clan's Sites

This change simplifies how drain speeds are determined. We are no longer calculating a difference in held sites between clans, only the number of sites of the defending clan counts.
  • The more sites a clan is holding, the faster attackers can drain them.
  • As before, drain speed will change dynamically during conflict when the held sites count of the defending clan changes.

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More Changes

Automatic Yield Increase & Unlocked Site Defense Upgrades

With this change, you can decide more freely whether and how quickly you want to improve the defense of your sites.
  • Yield level increases automatically with every conflict phase you manage to hold the site.
  • Upgrading the site now only affects HP and Repair Level, and you can upgrade directly to the highest level without having to wait between upgrades.

Balancing
  • Slightly increased the effect of the stability attribute.
  • Improves Centrosaurus skill shield attack skill to also reflect weapon damage.
  • Implemented that focus/hitchance counters the dodge chance (by agility attribute or skills).

Combat Logic Fixes
  • Fixed issue that reflected damage was not caclulated on the final damage output.
  • Fixed issue that leech was not using the final damage output after all other effects have reduced the damage.
  • Fixed that the effort calculation now uses the final damage output.

Other Changes
  • Further improved fear flee direction search to accomodate the walk distance of the dino in case it is shorter than the default search range to find better positions.
  • Fixed timing issue in reapplying adrenaline attacker/defender buffs.
  • Fixed issue that players could remain in collision if they did not move their dinosaur.
  • Fixed that the "Panicked" status effect allowed to move other mobs even when they were immobilized through stun, paralization, etc.
  • Adjusted formula for Dinoville site maintenance chance to have a grace period of 4 conflict phases and reaches max chance earlier.
  • Fixed that site drain markers displayed on dinosaurs were sometimes incorrectly shown from the last site conflict.
  • Reworked site UI to better suit the new mechanics:

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