Game Update June 27, 2024
Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed.
Site Combat
Dino Diversity Boost for Site Drain and Repairs
This change rewards a varied team composition in both site attack and defense.
Drain Speed Based Only on Number of Defending Clan's Sites
This change simplifies how drain speeds are determined. We are no longer calculating a difference in held sites between clans, only the number of sites of the defending clan counts.
More Changes
Automatic Yield Increase & Unlocked Site Defense Upgrades
With this change, you can decide more freely whether and how quickly you want to improve the defense of your sites.
Balancing
Combat Logic Fixes
Other Changes
Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed.
Site Combat
Dino Diversity Boost for Site Drain and Repairs
This change rewards a varied team composition in both site attack and defense.
- Boost your team's drain/repair rates by up to 200% by having up to five different dinosaurs in the site's perimeter.
- Example for drain rate:
- 1 dino -> 100 drain (100%)
- 2 different dinos -> 135 drain (135%)
- 3 different dinos -> 165 drain (165%)
- 4 different dinos -> 185 drain (185%)
- 5 different dinos -> 200 drain (200%)
- 6 different dinos -> 200 drain (200%)
- 7 different dinos -> 200 drain (200%)
Drain Speed Based Only on Number of Defending Clan's Sites
This change simplifies how drain speeds are determined. We are no longer calculating a difference in held sites between clans, only the number of sites of the defending clan counts.
- The more sites a clan is holding, the faster attackers can drain them.
- As before, drain speed will change dynamically during conflict when the held sites count of the defending clan changes.
More Changes
Automatic Yield Increase & Unlocked Site Defense Upgrades
With this change, you can decide more freely whether and how quickly you want to improve the defense of your sites.
- Yield level increases automatically with every conflict phase you manage to hold the site.
- Upgrading the site now only affects HP and Repair Level, and you can upgrade directly to the highest level without having to wait between upgrades.
Balancing
- Slightly increased the effect of the stability attribute.
- Improves Centrosaurus skill shield attack skill to also reflect weapon damage.
- Implemented that focus/hitchance counters the dodge chance (by agility attribute or skills).
Combat Logic Fixes
- Fixed issue that reflected damage was not caclulated on the final damage output.
- Fixed issue that leech was not using the final damage output after all other effects have reduced the damage.
- Fixed that the effort calculation now uses the final damage output.
Other Changes
- Further improved fear flee direction search to accomodate the walk distance of the dino in case it is shorter than the default search range to find better positions.
- Fixed timing issue in reapplying adrenaline attacker/defender buffs.
- Fixed issue that players could remain in collision if they did not move their dinosaur.
- Fixed that the "Panicked" status effect allowed to move other mobs even when they were immobilized through stun, paralization, etc.
- Adjusted formula for Dinoville site maintenance chance to have a grace period of 4 conflict phases and reaches max chance earlier.
- Fixed that site drain markers displayed on dinosaurs were sometimes incorrectly shown from the last site conflict.
- Reworked site UI to better suit the new mechanics: