{"id":480366,"date":"2024-06-11T08:17:56","date_gmt":"2024-06-11T06:17:56","guid":{"rendered":"https:\/\/forum.dinostorm.com\/threads\/game-update-june-13-2024-eg-balancing-adjustments.24248\/"},"modified":"2024-06-14T09:37:49","modified_gmt":"2024-06-14T07:37:49","slug":"game-update-june-13-2024-eg-balancing-adjustments","status":"publish","type":"post","link":"https:\/\/dinostorm.com\/tr\/game-update-june-13-2024-eg-balancing-adjustments\/","title":{"rendered":"Game Update June 13, 2024 (EG Balancing Adjustments)"},"content":{"rendered":"<div class=\"bbWrapper\"><b><span style=\"font-size: 18px\"><span style=\"color: #8099b2\">Game Update June 13, 2024 (EG Balancing Adjustments)<\/span><\/span><\/b><\/p>\n<p>Around <b><span style=\"color: #8099b2\">8:45 AM UTC+2<\/span><\/b>, game servers will restart for a game update to be deployed.<\/p>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Event Preparations<\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Prepared the upcoming <a href=\"https:\/\/forum.dinostorm.com\/threads\/june-13-dinoball-returns.24212\/\" class=\"link link--internal\">Dinoball event<\/a>.<\/li>\n<li data-xf-list-type=\"ul\">Event NPCs now also sell country titles! We added a new &quot;Title shop&quot; button for this so that the event shop would not be overcrowded with too many items.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Stability Attribute Readjustment<\/span><\/span><\/b><\/p>\n<p>We needed to address the stability attribute because it was possible to almost completely nullify the status effects Fear, Confusion, and Stun.<\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Maximum effectiveness of the Stability Implant is now reduced to about 50% shorter runtime of fear, confusion, stun status effects (at Implant level 55).<\/li>\n<\/ul>\n<p><b><span style=\"color: rgb(247, 218, 100)\"><span style=\"font-size: 15px\">Passive Extra Power Charging <\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Extra Power is now slowly charging over time during combat; this means that even if you are not taking damage during a fight, you will eventually gain full Extra Power.\n<ul>\n<li data-xf-list-type=\"ul\">You need to have an active attack target within 5 levels of your ranger&#8217;s equipment level range for the passive charging to work.<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Extra Power no longer depletes outside of combat; this means you can take all of your remaining extra power into the next battle.<\/li>\n<li data-xf-list-type=\"ul\">The Rage attribute also helps to speed up the passive charging of Extra Power.<\/li>\n<li data-xf-list-type=\"ul\">Less Extra Power is now gained from incoming damage to achieve a good balance with the new Extra Power passive recharge.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Manual Extra Power Skill Usage<\/span><\/span><\/b><\/p>\n<p>You can now skip the use of a full Extra Power bar if you want to use it with a later skill.<\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Triggering skills with Extra Power works just like before (left mouse click or keys 1-4, E when Extra Power bar is full).<\/li>\n<li data-xf-list-type=\"ul\">Skip the use of Extra Power by holding the <b>ALT <\/b>key when you trigger a skill.\n<ul>\n<li data-xf-list-type=\"ul\">If you are using the mouse to trigger skills, you can also <b>right-click <\/b>instead of using the ALT key.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">&quot;Adrenaline&quot; Buff Improvements<\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">The Attacker buff is now only provided if the attacked site was held by a clan before (no buff when trying to take a site from Dinoville).<\/li>\n<li data-xf-list-type=\"ul\">The Attacker and Defender buffs will now also block status effects from being applied by Duelists and Outlaws who do not have the matching buff.<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Changes to &quot;Battle Cry&quot;<\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">When used without Extra Power, Fear now affects 1 target (previously up to 3 targets) for 3 seconds (previously 5 seconds).<\/li>\n<li data-xf-list-type=\"ul\">When used with Extra Power, Fear affects up to 3 targets for 7 seconds.<\/li>\n<li data-xf-list-type=\"ul\">Improved target fleeing direction calculation to search for a free space in order to avoid hitting collision too early.\n<ul>\n<li data-xf-list-type=\"ul\">This means that if you would fear a target into a wall, that target will flee in a different direction.<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Added new &quot;Panicked&quot; status effect that is triggered when &quot;Fear&quot; does not find a valid fleeing direction (i.e. when the target is stuck in collision).\n<ul>\n<li data-xf-list-type=\"ul\">&quot;Panicked&quot; makes the target follow you for as long as the status effect is running; collision is ignored.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Other Skill Changes<\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><b>Dinosaur skills<\/b>\n<ul>\n<li data-xf-list-type=\"ul\">Coelophysis\n<ul>\n<li data-xf-list-type=\"ul\">Jump Attack: Increased dino damage from 375% to 475%, increased Damage Up duration from 10 to 13 s, reduced Extra Power cooldown from 33 to 31 s<\/li>\n<li data-xf-list-type=\"ul\">Rapid Strikes: increased dino damage from 375% to 475%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Centrosaurus\n<ul>\n<li data-xf-list-type=\"ul\">Dash Attack: increased dino damage from 575% to 590%, reduced Extra Power cooldown from 27 to 25 s<\/li>\n<li data-xf-list-type=\"ul\">Shield Attack: increased dino damage from 575% to 590%, increased Dino Reflect strength from 25% to 33% , increased Extra Power cooldown from 30 to 31 s<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Carnotaurus\n<ul>\n<li data-xf-list-type=\"ul\">Flesh Attack: increased dino damage from 375% to 380%<\/li>\n<li data-xf-list-type=\"ul\">Carnage Attack: increased dino damage from 375% to 380%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Parasaurolophus\n<ul>\n<li data-xf-list-type=\"ul\">Tail Whip Attack: increased dino damage from 300% to 366%, increased Discouraged duration from 12 to 15 s<\/li>\n<li data-xf-list-type=\"ul\">Kick Attack: increased dino damage from 300% to 366%, reduced Extra Power cooldown from 29 to 25 s<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Pachycephalosaurus\n<ul>\n<li data-xf-list-type=\"ul\">Flying Headbutt: increased dino damage from 475% to 533%<\/li>\n<li data-xf-list-type=\"ul\">Dodge Attack: increased dino damage from 475% to 533%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Ankylosaurus\n<ul>\n<li data-xf-list-type=\"ul\">Ground Punch: reduced Stun duration from 11 to 9 s, increased Extra Power cooldown from 27 to 32 s<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\"><b>Weapon skills<\/b>\n<ul>\n<li data-xf-list-type=\"ul\">Hammer\n<ul>\n<li data-xf-list-type=\"ul\">Rocket Launcher: increased weapon damage from 450% to 466%<\/li>\n<li data-xf-list-type=\"ul\">Weak Spot Fire: increased weapon damage from 450% to 466%, increased Weakened strength from 25% to 33%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Burning Colt\n<ul>\n<li data-xf-list-type=\"ul\">Fire Burst: increased weapon damage from 700% to 725%<\/li>\n<li data-xf-list-type=\"ul\">Fire Detonator: increased weapon damage from 700% to 725%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Gatling\n<ul>\n<li data-xf-list-type=\"ul\">Curtain Fire: increased Extra Power cooldown from 22 to 26 s<\/li>\n<li data-xf-list-type=\"ul\">Pinpoint: increased Extra Power cooldown from 27 to 28 s<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Yager Rifle\n<ul>\n<li data-xf-list-type=\"ul\">Burst Fire: increased weapon damage from 575% to 585%<\/li>\n<li data-xf-list-type=\"ul\">Sneak Shot: increased weapon damage from 575% to 585%<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Showstopper\n<ul>\n<li data-xf-list-type=\"ul\">Bean Bags: increased weapon damage from 475% to 490%, reduced Stun duration from 8 to 7 s, increased Extra Power cooldown from 28 to 31 s<\/li>\n<li data-xf-list-type=\"ul\">Power Shot: decreased weapon damage from 495% to 490%, reduced Extra Power weapon damage from 808% to 799%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: rgb(247, 218, 100)\">Other Changes &amp; Improvements<\/span><\/span><\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">The effect of the Dino Reflector Tech module was enhanced from 9% to 17.5% chance at level 55.<\/li>\n<li data-xf-list-type=\"ul\">The effect of the Weapon Reflector Implant was enhanced from 15% to 25% chance at level 55.<\/li>\n<li data-xf-list-type=\"ul\">Reduced &quot;Shock&quot; trigger chance to balance it along the Extra Power changes to not make it to powerful (reduced by 1\/3)<\/li>\n<li data-xf-list-type=\"ul\">Fixed a bug with the display of the &quot;Emboldened&quot; strength in the description of Ankylosaurus skill Tail Smash; the skill did not change, but the correct value of 250% is now shown (previous incorrect display: 300%).<\/li>\n<li data-xf-list-type=\"ul\">Status effect icons now fade out more slowly than they fade in, making it easier to see status effect changes.<\/li>\n<li data-xf-list-type=\"ul\">The close combat dinosaur rotation towards target now ends as soon as melee range is left, resulting in cleaner and smoother transitions between combat situations.<\/li>\n<\/ul>\n<p>\n<span style=\"font-size: 18px\"><b><span style=\"color: rgb(247, 218, 100)\">Summer Collection at Silver Lily&#8217;s Emporium<\/span><\/b><\/span><\/p>\n<p>Out with the old, in with the new! We are replacing some of our stock with fresh new items for summer!<\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Items no longer available from Wednesday, July 3 <img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" class=\"smilie smilie--sprite smilie--sprite42 colorbox-480366\" alt=\"(x)\" title=\"Error    (x)\" data-shortname=\"(x)\" \/>\n<ul>\n<li data-xf-list-type=\"ul\">Sheriff hat \/ jacket \/ trousers (Black)<\/li>\n<li data-xf-list-type=\"ul\">Mutton chops (Straw)<\/li>\n<li data-xf-list-type=\"ul\">Sheriff Visor (Clear white)<\/li>\n<li data-xf-list-type=\"ul\">Circuit board (Yellow &amp; Azure)<\/li>\n<li data-xf-list-type=\"ul\">Dragon scales (Straw &amp; Green)<\/li>\n<li data-xf-list-type=\"ul\">Dragon scales (Red &amp; Pastel blue)<\/li>\n<li data-xf-list-type=\"ul\">Supreme feathers (Orange &amp; Blue)<\/li>\n<li data-xf-list-type=\"ul\">Zebra (Hot pink &amp; Turquoise)<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">New Summer Collection Items will be announced shortly before Wednesday, July 3! <img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" class=\"smilie smilie--sprite smilie--sprite44 colorbox-480366\" alt=\":info:\" title=\"Information    :info:\" data-shortname=\":info:\" \/><\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game Update June 13, 2024 (EG Balancing Adjustments) Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed. Event Preparations Prepared the upcoming Dinoball event. Event NPCs now also sell [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":15052,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[7],"tags":[],"class_list":["post-480366","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Update June 13, 2024 (EG Balancing Adjustments) - Dino Storm<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dinostorm.com\/tr\/game-update-june-13-2024-eg-balancing-adjustments\/\" \/>\n<meta property=\"og:locale\" content=\"tr_TR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Update June 13, 2024 (EG Balancing Adjustments) - Dino Storm\" \/>\n<meta property=\"og:description\" content=\"Game Update June 13, 2024 (EG Balancing Adjustments) Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed. 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Event Preparations Prepared the upcoming Dinoball event. 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