{"id":11928,"date":"2015-07-30T15:00:46","date_gmt":"2015-07-30T13:00:46","guid":{"rendered":"http:\/\/dinostorm.com\/the-dev-shack-01-improvements-to-loot-distribution-2"},"modified":"2015-08-06T14:34:24","modified_gmt":"2015-08-06T12:34:24","slug":"the-dev-shack-01-improvements-to-loot-distribution","status":"publish","type":"post","link":"https:\/\/dinostorm.com\/tr\/the-dev-shack-01-improvements-to-loot-distribution\/","title":{"rendered":"The Dev Shack #01 \u2013 Improvements to Loot Distribution"},"content":{"rendered":"<style type=\"text\/css\"><!--\n.col1of2 { color: #a78a5f; font-size: 1.13em; float: left; line-height: 1.5em; width: 340px; margin-bottom: 32px; margin-left: 20px; margin-right: 88px; }\n.col2of2 { color: #a78a5f; font-size: 1.13em; float: left; line-height: 1.5em; width: 340px; margin-bottom: 32px; }\n.nocols { color: #a78a5f; font-size: 1.13em; line-height: 1.5em; margin-left: 20px; margin-right: 20px; margin-bottom: 32px; }\nh2 { clear: both; color: #c6b698; margin-top: 68px; font-size: 1.8em; }\nh3 { clear: both; margin-top: 56px; margin-bottom: -20px; font-size: 2.6em; }\n--><\/style>\n<h2 style=\"margin-top: 1px;\">What is &#8220;The Dev Shack&#8221;?<\/h2>\n<div class=\"nocols\">\nHello rangers \ud83d\ude42 We know that many of you are interested in what updates we are working on for Dino Storm, and how these will affect the game. Well, we have begun working on a big update that will change quite a few things\u2014mostly fix some of what was not working as good as we had intended. We would like to show you the biggest of the upcoming changes up front, and we would like to hear your opinion on our ideas!<\/p>\n<p>At the end of this article, you will find a link to join the discussion. Thank you for commenting, and thank you for playing!<\/p><\/div>\n<div style=\"color: #737373; border-radius: 12px; background-color: rgba(0, 0, 0, 0.4); padding: 10px 16px; width: 776px; height: 116px; margin-top: 60px;\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-11864 colorbox-11928\" src=\"http:\/\/dinostorm.com\/wp-content\/uploads\/2016\/07\/devblog_disclaimer.png\" alt=\"Disclaimer Dino\" width=\"154\" height=\"106\" \/><\/p>\n<div style=\"padding-top: 2px; padding-bottom: 8px;\"><span style=\"color: #ffd930; font-family: Cuprum, Arial; font-weight: 100; font-size: 25px; text-shadow: 0 2px 1px #000000;\">WORK IN PROGRESS<\/span><\/div>\n<div>Please note that the changes outlined below will be released as part of a bigger game update in the future. While the described core concepts will probably resemble the final implementation closely, this is a work in progress and thus subject to change.<\/div>\n<\/div>\n<h3>This is How We Are Going to Improve Loot Distribution<\/h3>\n<h2>The Current State: A Flawed Competition for Loot<\/h2>\n<div class=\"col1of2\">\nAs of now, enemy units in Dino Storm are separated into level groups with a multiple of five (i.e. level 5 units, level 10 units, level 15 units and so on). Ranger levels however\u00a0advance one by one (i.e. level 5 rangers, level 6 rangers, level 7 rangers and so on), so rangers of\u00a0five different levels\u00a0are expected\u00a0to hunt the same group of enemies. Loot item types are clearly separated between enemy groups; this means that while level 9 rangers can certainly overcome level 10 enemies, the upgrade items these units will drop are\u00a0only interesting for rangers of levels 10-14.<\/div>\n<div class=\"col2of2\">\nThis setup can lead to situations in which less power-ful rangers who are hunting together with stronger rangers may\u00a0find themselves at a disadvantage\u2014while every ranger who contributes to a kill can\u00a0get loot, the one that did\u00a0more damage has a greater chance of receiving better loot. So in turn, the\u00a0ranger that did\u00a0less\u00a0damage will very likely receive less great loot. This means that each time rangers level up to match the next group of enemies, their progress can slow down because they are forced to compete against stronger rangers.<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11859 colorbox-11928\" src=\"http:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_alt.png\" alt=\"loot_alt\" width=\"808\" height=\"416\" srcset=\"https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_alt.png 808w, https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_alt-300x154.png 300w, https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_alt-768x395.png 768w\" sizes=\"auto, (max-width: 808px) 100vw, 808px\" \/><\/p>\n<div style=\"color: #a26b34; text-align: center; margin-top: -8px;\">Rangers of different levels compete for the same group of enemies<\/div>\n<h2>In the Future: Equal Opportunities for Every Ranger<\/h2>\n<div class=\"col1of2\">\nWhat we are planning to do is this: Enemy unit levels should advance in the same way as ranger levels do! Also, we want to redistribute loot in a way that it corresponds to rangers of the same level as the unit that drops it, and a few levels below. Take a look at the\u00a0image:\u00a0A level 7 ranger will get useful\u00a0loot from killing level 7 enemies, but also from defeating those at levels 8 and 9.<\/div>\n<div class=\"col2of2\">\nBasically, each ranger level is matched with a corres-ponding enemy unit level, and there is the added opportunity of looting higher level enemies. This also means that no\u00a0ranger will want to hunt enemies below his or her level any more; the problem we outlined above\u2014namely that rangers of different levels are competing for the same group of enemies\u2014would\u00a0be solved!<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11858 colorbox-11928\" src=\"http:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_neu.png\" alt=\"loot_neu\" width=\"808\" height=\"370\" srcset=\"https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_neu.png 808w, https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_neu-300x137.png 300w, https:\/\/dinostorm.com\/wp-content\/uploads\/2015\/07\/loot_neu-768x352.png 768w\" sizes=\"auto, (max-width: 808px) 100vw, 808px\" \/><\/p>\n<div style=\"color: #a26b34; text-align: center; margin-top: -8px;\">Rangers hunt enemies of corresponding level (and above)<\/div>\n<h2>Forum Discussion<\/h2>\n<div class=\"nocols\">\nWe think that these\u00a0changes will lead to a lot less frustration\u00a0when rangers meet in the field hunting for loot\u2014but what do you think? Let&#8217;s hear it!<\/p>\n<p><a href=\"http:\/\/forum.dinostorm.com\/viewforum.php?f=238\" target=\"_blank\"><span style=\"font-size: 1.22em; font-weight: 400;\">Questions? Want to comment on this? Click here to join the discussion!<\/span><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What is &#8220;The Dev Shack&#8221;? Hello rangers \ud83d\ude42 We know that many of you are interested in what updates we are working on for Dino Storm, and how these will affect the game. Well, we [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":11938,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[15],"tags":[],"class_list":["post-11928","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-haberler"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Dev Shack #01 \u2013 Improvements to Loot Distribution - Dino Storm<\/title>\n<meta name=\"description\" content=\"What is &quot;The Dev Shack&quot;? 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