Changelog

  • Improvements Removed the NPC rider from inside the boxes sitting on the back of some pack dino units. Changed the unit selection priority for outlaw hunters so they can no longer be misused as a […]

    Update Changelog, October 16th 2013

    Improvements Removed the NPC rider from inside the boxes sitting on the back of some pack dino units. Changed the unit selection priority for outlaw hunters so they can no longer be misused as a […]

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  • Bug Fixes Fixed a bug through which building interactions (e.g. opening the Townhall window) could be triggered from a great distance when the context entry window was left open prior to moving away from the […]

    Update Changelog, October 9th 2013

    Bug Fixes Fixed a bug through which building interactions (e.g. opening the Townhall window) could be triggered from a great distance when the context entry window was left open prior to moving away from the […]

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  • Improvements Added a 3D environment to the “3D-Preview Mode”. Improved performance for mouse over tool tip events. Bug Fixes Fixed a bug and potential exploit which caused players to be spawned in an incorrect position […]

    Update Changelog, October 2nd 2013

    Improvements Added a 3D environment to the “3D-Preview Mode”. Improved performance for mouse over tool tip events. Bug Fixes Fixed a bug and potential exploit which caused players to be spawned in an incorrect position […]

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  • Improvements Added “Dino Bank” building to Dinoville offering Dino Dollar value packs in various sizes. Implemented the new “Triforge” enabling players to create custom fashionable items and dinosaur skin art.

    Update Changelog, September 25th 2013

    Improvements Added “Dino Bank” building to Dinoville offering Dino Dollar value packs in various sizes. Implemented the new “Triforge” enabling players to create custom fashionable items and dinosaur skin art.

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  • Improvements Improved AI of enemy unit groups containing Alpha units to keep PvE combat fair and balanced.

    Update Changelog, September 18th 2013

    Improvements Improved AI of enemy unit groups containing Alpha units to keep PvE combat fair and balanced.

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  • Improvements Improved gameplay mechanics of the quest “Bread Roll With Fish” to make it more fun to play. Bug Fixes Fixed a bug that could cause players to get stuck during the initial loading screen […]

    Update Changelog, September 11th 2013

    Improvements Improved gameplay mechanics of the quest “Bread Roll With Fish” to make it more fun to play. Bug Fixes Fixed a bug that could cause players to get stuck during the initial loading screen […]

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  • Improvements Added a loading animation for when the display of content in in-game windows is delayed due to slow internet connection. Updated the Java security certificate. Bug Fixes Fixed a bug which could cause a […]

    Update Changelog, September 4th 2013

    Improvements Added a loading animation for when the display of content in in-game windows is delayed due to slow internet connection. Updated the Java security certificate. Bug Fixes Fixed a bug which could cause a […]

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  • Improvements Outlaw hunters can not be attacked any more, reinforcing their “untouchable badass” status. For improved compatibility with internet firewalls, all game servers are now utilizing more common connection ports. Bug Fixes Fixed a bug […]

    Update Changelog, August 28th 2013

    Improvements Outlaw hunters can not be attacked any more, reinforcing their “untouchable badass” status. For improved compatibility with internet firewalls, all game servers are now utilizing more common connection ports. Bug Fixes Fixed a bug […]

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  • Improvements Rebalanced the attributes of all dinosaurs as a response to community feedback about imbalanced combat situations in the game. Improved the way files are downloaded at game start, potentially improving loading times and also […]

    Update Changelog, August 21st 2013

    Improvements Rebalanced the attributes of all dinosaurs as a response to community feedback about imbalanced combat situations in the game. Improved the way files are downloaded at game start, potentially improving loading times and also […]

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  • Improvements Attacking an operated building now requires a Supply Charge from the player initiating the attack. Subsequent attackers do not need to provide additional Supply Charges. Spawn Camps in dangerous areas are not initially available […]

    Update Changelog, August 15th 2013

    Improvements Attacking an operated building now requires a Supply Charge from the player initiating the attack. Subsequent attackers do not need to provide additional Supply Charges. Spawn Camps in dangerous areas are not initially available […]

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