{"id":27845,"date":"2016-01-03T16:38:55","date_gmt":"2016-01-03T14:38:55","guid":{"rendered":"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/"},"modified":"2016-01-03T16:38:55","modified_gmt":"2016-01-03T14:38:55","slug":"the-dev-shack-01-improvements-to-loot-distribution-2","status":"publish","type":"post","link":"https:\/\/dinostorm.com\/ru\/the-dev-shack-01-improvements-to-loot-distribution-2\/","title":{"rendered":"The Dev Shack #01 \u2013 Improvements to Loot Distribution"},"content":{"rendered":"<div class=\"bbWrapper\">\n<div style=\"text-align:center\"><xsl:choose><br \/>\n  <xsl:when test=\"@image\"><br \/>\n    <img class=\"colorbox-27845\"  decoding=\"async\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@image%7D\" title=\"{@content}\" style=\"max-width:45px;max-height;45px\"\/><br \/>\n  <\/xsl:when><br \/>\n  <xsl:otherwise><br \/>\n    <a href=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\"><br \/>\n      <img class=\"colorbox-27845\"  decoding=\"async\" style=\"max-width:600px;max-height;600px\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\" alt=\"Image\"\/><br \/>\n    <\/a><br \/>\n  <\/xsl:otherwise><br \/>\n<\/xsl:choose>\n<\/div>\n<p><span style=\"font-size: 22px\"><span style=\"color: #eeeeee\">What is \u201cThe Dev Shack\u201d?<\/span><\/span><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><span style=\"color: #a78a5f\">Hello rangers   <img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" class=\"smilie smilie--sprite smilie--sprite1 colorbox-27845\" alt=\":)\" title=\"Smile    :)\" data-shortname=\":)\" \/>  We know that many of you are interested in what updates we are working on for Dino Storm, and how these will affect the game. Well, we have begun working on a big update that will change quite a few things\u2014mostly fix some of what was not working as good as we had intended. We would like to show you the biggest of the upcoming changes up front, and we would like to hear your opinion on our ideas!\n<p>We would be happy if you join the discussion. Thank you for commenting, and thank you for playing!<\/span><\/li>\n<\/ul>\n<div style=\"text-align:center\"><xsl:choose><br \/>\n  <xsl:when test=\"@image\"><br \/>\n    <img class=\"colorbox-27845\"  decoding=\"async\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@image%7D\" title=\"{@content}\" style=\"max-width:45px;max-height;45px\"\/><br \/>\n  <\/xsl:when><br \/>\n  <xsl:otherwise><br \/>\n    <a href=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\"><br \/>\n      <img class=\"colorbox-27845\"  decoding=\"async\" style=\"max-width:600px;max-height;600px\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\" alt=\"Image\"\/><br \/>\n    <\/a><br \/>\n  <\/xsl:otherwise><br \/>\n<\/xsl:choose>\n<\/div>\n<p><span style=\"color: #eeeeee\"><span style=\"font-size: 22px\">This is How We Are Going to Improve Loot Distribution<\/span><\/span><\/p>\n<p><span style=\"font-size: 15px\"><span style=\"color: #c6b698\">The Current State: A Flawed Competition for Loot<\/span><\/span><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><span style=\"color: #a78a5f\">As of now, enemy units in Dino Storm are separated into level groups with a multiple of five (i.e. level 5 units, level 10 units, level 15 units and so on). Ranger levels however advance one by one (i.e. level 5 rangers, level 6 rangers, level 7 rangers and so on), so rangers of five different levels are expected to hunt the same group of enemies. Loot item types are clearly separated between enemy groups; this means that while level 9 rangers can certainly overcome level 10 enemies, the upgrade items these units will drop are only interesting for rangers of levels 10-14.\n<p>This setup can lead to situations in which less powerful rangers who are hunting together with stronger rangers may find themselves at a disadvantage\u2014while every ranger who contributes to a kill can get loot, the one that did more damage has a greater chance of receiving better loot. So in turn, the ranger that did less damage will very likely receive less great loot. This means that each time rangers level up to match the next group of enemies, their progress can slow down because they are forced to compete against stronger rangers.<\/span><\/li>\n<\/ul>\n<p><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><xsl:choose><br \/>\n  <xsl:when test=\"@image\"><br \/>\n    <img class=\"colorbox-27845\"  decoding=\"async\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@image%7D\" title=\"{@content}\" style=\"max-width:45px;max-height;45px\"\/><br \/>\n  <\/xsl:when><br \/>\n  <xsl:otherwise><br \/>\n    <a href=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\"><br \/>\n      <img class=\"colorbox-27845\"  decoding=\"async\" style=\"max-width:600px;max-height;600px\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\" alt=\"Image\"\/><br \/>\n    <\/a><br \/>\n  <\/xsl:otherwise><br \/>\n<\/xsl:choose><br \/>\n<\/p>\n<div style=\"text-align:center\"><span style=\"color: #a78a5f\">Rangers of different levels compete for the same group of enemies<\/span><\/div>\n<\/li>\n<\/ul>\n<p>\n<span style=\"font-size: 15px\"><span style=\"color: #c6b698\">In the Future: Equal Opportunities for Every Ranger<\/span><\/span><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><span style=\"color: #a78a5f\">What we are planning to do is this: Enemy unit levels should advance in the same way as ranger levels do! Also, we want to redistribute loot in a way that it corresponds to rangers of the same level as the unit that drops it, and a few levels below. Take a look at the image: A level 7 ranger will get useful loot from killing level 7 enemies, but also from defeating those at levels 8 and 9.\n<p>Basically, each ranger level is matched with a corresponding enemy unit level, and there is the added opportunity of looting higher level enemies. This also means that no ranger will want to hunt enemies below his or her level any more; the problem we outlined above\u2014namely that rangers of different levels are competing for the same group of enemies\u2014would be solved!<\/span><\/li>\n<\/ul>\n<ul>\n<li data-xf-list-type=\"ul\"><xsl:choose><br \/>\n  <xsl:when test=\"@image\"><br \/>\n    <img class=\"colorbox-27845\"  decoding=\"async\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@image%7D\" title=\"{@content}\" style=\"max-width:45px;max-height;45px\"\/><br \/>\n  <\/xsl:when><br \/>\n  <xsl:otherwise><br \/>\n    <a href=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\"><br \/>\n      <img class=\"colorbox-27845\"  decoding=\"async\" style=\"max-width:600px;max-height;600px\" src=\"https:\/\/forum.dinostorm.com\/threads\/the-dev-shack-01-improvements-to-loot-distribution.10685\/%7B@content%7D\" alt=\"Image\"\/><br \/>\n    <\/a><br \/>\n  <\/xsl:otherwise><br \/>\n<\/xsl:choose><br \/>\n<\/p>\n<div style=\"text-align:center\"><span style=\"color: #a78a5f\">Rangers hunt enemies of corresponding level (and above)<\/span><\/div>\n<\/li>\n<\/ul>\n<p><span style=\"font-size: 22px\"><span style=\"color: #eeeeee\">Forum Discussion<\/span><\/span><\/p>\n<ul>\n<li data-xf-list-type=\"ul\"><span style=\"color: #a78a5f\">We think that these changes will lead to a lot less frustration when rangers meet in the field hunting for loot\u2014but what do you think?<\/span><\/li>\n<\/ul>\n<p>\n<span style=\"color: #a78a5f\"><\/p>\n<div style=\"text-align:center\">We Want Your Feedback!<br \/>\n\u00a1Queremos tu opini\u00f3n!<br \/>\nN\u00f3s queremos a sua opini\u00e3o!<br \/>\nSag uns was Du denkst!<br \/>\nDonnez-nous votre avis\u00a0!<\/div>\n<p><\/span><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>What is \u201cThe Dev Shack\u201d? Hello rangers We know that many of you are interested in what updates we are working on for Dino Storm, and how these will affect the game. Well, we have [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":15052,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[7],"tags":[],"class_list":["post-27845","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Dev Shack #01 \u2013 Improvements to Loot Distribution - Dino Storm<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dinostorm.com\/ru\/the-dev-shack-01-improvements-to-loot-distribution-2\/\" \/>\n<meta property=\"og:locale\" content=\"ru_RU\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Dev Shack #01 \u2013 Improvements to Loot Distribution - Dino Storm\" \/>\n<meta property=\"og:description\" content=\"What is \u201cThe Dev Shack\u201d? Hello rangers We know that many of you are interested in what updates we are working on for Dino Storm, and how these will affect the game. 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