Welcome back to the Dev Shack!
Hello rangers 🙂 Just like the first one, our second Dev Shack piece prompted many insightful comments from your side. Thank you! Here is our third article, this time we focus on a very specific gameplay element.
At the end of this article, you will find a link to join the discussion. Thank you for commenting, and thank you for playing!
WORK IN PROGRESS
Please note that the changes outlined below will be released as part of a bigger game update in the future. While the described core concepts will probably resemble the final implementation closely, this is a work in progress and thus subject to change.
This is How We Are Going to Improve PvP Protection
The Current State: A Trump Card in PvP, Time Pressure in PvE
Dino Storm’s end game—capturing and holding item-producing buildings—relies on PvP (player versus player) combat a lot. Thus, PvP combat is allowed and encouraged for all zones outside of the «safe haven» Dinoville. At the same time, we wanted to give players the possibility to remove themselves from PvP when they want to. Especially when you are new to Dino Storm, undisturbed questing can help a lot with getting better into the game. The idea of offering a PvP-free gaming experience then led to the intro-duction of PvP Protection.
As it is implemented now, PvP Protection renders players completely immune to PvP combat—but it also gives them control over when they want to remove that protection to resume PvP. To put it another way: We have accidentally made PvP Protection a powerful tool IN PvP. For instance, PvP-protected players can run up to any Spawn Camp or Claim undisturbed and then choose to attack the building. Another weak point is the time pressure that is put on players who want to stay protected, as PvP Protection only lasts for three hours.
Rangers can simply turn off PvP Protection when they want to attack buildings
In the Future: No Way to «Quit» Protection Outside of Dinoville, no Timer
There is a simple solution to the problem outlined above: It must not be possible to alter PvP Protection while the player using it is in a PvP context. What this means for our upcoming update is that PvP Protection can only be turned off and on in Dinoville, and also that it will not expire by itself any more.
You simply decide whether you want to invest a bit of your Fame to have PvP Protection or not, and it will never wear off. And when you try to attack a building or another player while you are protected, the game will tell you to visit the Guardian Outpost in Dinoville—it is the only place where you can remove protection.
Before they can attack buildings, rangers will first need to turn off PvP Protection in Dinoville
Forum Discussion
We think that these changes are a good way to address the main issues of today’s PvP Protection. Would you agree?
Questions? Want to comment on this? Click here to join the discussion!