Update Changelog, February 11th 2014

Improvements Fashionable items sold in stores now gain a random attribute instead of a fixed vitality attribute. Daily fame bonus aggregation now works more precisely: fame bonus values are evaluated throughout the day. Reworked wear […]

Improvements

  • Fashionable items sold in stores now gain a random attribute instead of a fixed vitality attribute.
  • Daily fame bonus aggregation now works more precisely: fame bonus values are evaluated throughout the day.
  • Reworked wear of fashionable items:
    • Fame and attribute bonuses are now likewise affected by item wear.
    • The renewing of worn fashionable items is now cheaper.
    • A new icon in the Profile Window now alerts players when items wear out.
  • Tooltips of fashionable items have been completely reworked to display all relevant information more compactly, yet easier to read.
  • Improved the 3D meshes for shirt and hat loot items.
  • Reworked the icons of both recovery kits and teleport matrices.
  • Using a recovery kit now triggers the same graphical effect used when recovering at a Spawn Camp.
  • Completing quests now rewards players with Dino Dollars.
  • Reaching a new ranger level now rewards players with Fame.

Bug Fixes

  • Fixed the graphical effects when picking up items to display incorrect effects for specific item types.
  • Fixed the display of 3D meshes for gem loot items to not use the generic “loot bag” mesh.
  • Nathaniel James’ level 15 quest “Hand Bone Connects to the Head Bone” has been adjusted to not lead through level 20 territory.
  • Tamara Tucker’s quest “Urgent Matters” now shows the correct text.
  • The equipment of outlaw hunters has been upgraded to make sure they can enforce the law even against the strongest of outlaws.