Game Update September 20, 2022 (Balancing Tweaks)
 
Between 8:15 AM and 10:30 AM UTC+2, the game servers will restart for a game update to be deployed.
 
Balancing Tweaks · Weapons
Between 8:15 AM and 10:30 AM UTC+2, the game servers will restart for a game update to be deployed.
Balancing Tweaks · Weapons
- Hammer
- Increased base range: +27%
 - Increased base focus: +3%
 - "Rocket Launcher" has increased damage: 500% (up from 400%)
 - "Weak Spot Fire" has increased damage: 500% (up from 400%)
 
 - Burning Colt
- Increased base range: +30%
 - Increased base focus: +2%
 - "Fire Burst" has increased damage: 600% (up from 380%)
 - "Fire Detonator" has increased damage: 600% (up from 380%); shorter cooldown: 27s (down from 30s)
 
 - Peacemaker
- Decreased base range: -2%
 - Decreased base focus: -4%
 - "Canyon Ray" has longer cooldown: 27s (up from 15s)
 
 - Gatling
- Increased base range: +13%
 - Increased base focus: +1%
 - "Curtain Fire" has increased damage: 433% (up from 390%); shorter cooldown: 22s (down from 28s)
 - "Pinpoint" has increased damage: 433% (up from 390%); shorter cooldown: 27s (down from 29s); longer effect duration: 11s (up from 9s)
 
 - Yager Rifle
- Increased base range: +6%
 - Decreased base focus: -3%
 - "Burst Fire" has increased damage: 375% (up from 370%)
 - "Sneak Shot" has increased damage: 375% (up from 370%)
 
 - Showstopper
- Increased base range: +42%
 - "Bean Bags" has increased damage: 400% (up from 350%); shorter cooldown: 28s (down from 31s)
 - "Power Shot" has increased damage: 400% (up from 350%); shorter cooldown: 17s (down from 22s); increased extra power damage: 700% (up from 500%)
 
 
- Ankylosaurus
- Increased base endurance: +25%
 - Increased base strength: +18%
 - "Ground Punch" has increased damage: 600% (up from 366%)
 - "Tail Smash Attack" has increased damage: 600% (up from 366%)
 
 - Brachiosaurus
- Increased base endurance: +24%
 - Increased base strength: +21%
 - "Chest Attack" has increased damage: 700% (up from 325%); shorter cooldown: 29s (down from 48s)
 - "Ground Stomp" has increased damage: 700% (up from 325%); shorter cooldown: 31s (down from 42s); longer effect duration: 9s (up from 8s)
 
 - Carnotaurus
- Increased base endurance: +3%
 - Increased base strength: +1%
 
 - Centrosaurus
- Increased base endurance: +13%
 - Increased base strength: +13%
 - "Dash Attack" has increased damage: 525% (up from 300%); shorter cooldown: 27s (down from 33s)
 - "Shield Attack" has increased damage: 525% (up from 300%); shorter cooldown: 33s (down from 49s)
 
 - Coelophysis
- Increased base strength: +4%
 - "Rapid Strikes" has shorter effect duration: 6s (down from 11s)
 
 - Pachycephalosaurus
- Increased base strength: +7%
 
 - Parasaurolophus
- Increased base endurance: +12%
 - Increased base strength: +10%
 - "Kick Attack" has shorter effect duration: 10s (down from 12s)
 - "Tail Whip Attack" has shorter effect duration: 10s (down from 14s)
 
 - Tyrannosaurus
- Increased base endurance: +2%
 
 
- Fixed overpowered damage, vitality and strength attributes in customization items; a full set (hat, headgear, shirt, legwear, dino skin art, saddle) now provides 90% of the maximum output that a tech module or implant of the corresponding attribute provides.
 
- Fixed an issue where Coelophysis was using its walking animation instead of its running animation in certain stages of its evolution.
 
 ![Game Update September 20, 2022 (Balancing Tweaks) Game Update September 20, 2022 (Balancing Tweaks) Between 8:15 AM and 10:30 AM UTC+2, the game servers will restart for a game update to be deployed. Balancing Tweaks · Weapons Hammer Increased base range: +27% […]](https://dinostorm.com/wp-content/uploads/2012/09/ds_jungle_01-808x327.jpg)