Damage Boosters are in effect when installed in booster chamber and fighting enemy units or other players.
Added loot item “Destroyed Booster” that drops when the player’s ranger level greatly exceeds that of the defeated enemy unit.
Removed and refunded all kinds of potions (Elite potions were exchanged for Gold Coins, standard potions for Dino Dollars).
Added permanent healing skill “Health Gain” for recovering health during combat.
Added a guidance task highlighting enemy units that may drop Basic Damage Boosters; the task is triggered when all booster charges are used up.
Added new Treasue Box reward items:
Treasure Boxes contain various cool items.
Changed Daily Login Reward to now award Treasure Boxes due to the removal of potions.
Disabled the Slot Machine temporarily due to the removal of potions.
Players who were still in possession of legacy upgrade items had those properly removed and refunded.
Bug Fixes
Fixed a bug that could cause dinosaur animations to get stuck after a combat skill was executed, leading to “sliding dinos”.
Fixed a bug that could cause avatars to be present in two different zones at once, e.g. players could get killed by Mokon Woods/Goldfields units while being in Dinoville.
Fixed several smaller client-side bugs.
Fixed a bug that could lead to the player not seeing any terrain or units after logging in unless he/she started moving.
Fixed a bug that caused armed enemy units to deal more damage than intended.
Fixed a bug that could cause paralyzation to last 7 seconds instead of 4.
Fixed a bug that prevented the display of the “Equip item?” confirmation dialogue window when an equippable item was picked up.
Fixed broken tooltips in the Daily Login Reward window.