Game Update June 27, 2024
Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed.
Site Combat
Dino Diversity Boost for Site Drain and Repairs
This change rewards a varied team composition in both site attack and defense.
- Boost your team’s drain/repair rates by up to 200% by having up to five different dinosaurs in the site’s perimeter.
- Example for drain rate:
- 1 dino -> 100 drain (100%)
- 2 different dinos -> 135 drain (135%)
- 3 different dinos -> 165 drain (165%)
- 4 different dinos -> 185 drain (185%)
- 5 different dinos -> 200 drain (200%)
- 6 different dinos -> 200 drain (200%)
- 7 different dinos -> 200 drain (200%)
Drain Speed Based Only on Number of Defending Clan’s Sites
This change simplifies how drain speeds are determined. We are no longer calculating a difference in held sites between clans, only the number of sites of the defending clan counts.
- The more sites a clan is holding, the faster attackers can drain them.
- As before, drain speed will change dynamically during conflict when the held sites count of the defending clan changes.
More Changes
Automatic Yield Increase & Unlocked Site Defense Upgrades
With this change, you can decide more freely whether and how quickly you want to improve the defense of your sites.
- Yield level increases automatically with every conflict phase you manage to hold the site.
- Upgrading the site now only affects HP and Repair Level, and you can upgrade directly to the highest level without having to wait between upgrades.
Balancing
- Slightly increased the effect of the stability attribute.
- Improves Centrosaurus skill shield attack skill to also reflect weapon damage.
- Implemented that focus/hitchance counters the dodge chance (by agility attribute or skills).
Combat Logic Fixes
- Fixed issue that reflected damage was not caclulated on the final damage output.
- Fixed issue that leech was not using the final damage output after all other effects have reduced the damage.
- Fixed that the effort calculation now uses the final damage output.
Other Changes
- Further improved fear flee direction search to accomodate the walk distance of the dino in case it is shorter than the default search range to find better positions.
- Fixed timing issue in reapplying adrenaline attacker/defender buffs.
- Fixed issue that players could remain in collision if they did not move their dinosaur.
- Fixed that the "Panicked" status effect allowed to move other mobs even when they were immobilized through stun, paralization, etc.
- Adjusted formula for Dinoville site maintenance chance to have a grace period of 4 conflict phases and reaches max chance earlier.
- Fixed that site drain markers displayed on dinosaurs were sometimes incorrectly shown from the last site conflict.
- Reworked site UI to better suit the new mechanics:

![Game Update June 27, 2024 Game Update June 27, 2024 Around 8:45 AM UTC+2, game servers will restart for a game update to be deployed. Site Combat Dino Diversity Boost for Site Drain and Repairs This change rewards a varied […]](https://dinostorm.com/wp-content/uploads/2012/09/ds_jungle_01-808x327.jpg)
