Hey everyone,
we think it's a good idea to give this adjustment idea an extra post so that we can have a focused discussion on it. Please let us know what you think of this concept and feel free to drop your constructive feedback below!
Site Conflict Adjustments (3.2)
Site Yield Changes
Introduce a variable drain and repair speed for sites depending on how many sites a clan currently holds. Differences in the number of sites held by the clans involved can therefore favor the takeover or defense of a given site.
Goals:
Note: Any values seen here are still subject to change.
we think it's a good idea to give this adjustment idea an extra post so that we can have a focused discussion on it. Please let us know what you think of this concept and feel free to drop your constructive feedback below!
Site Conflict Adjustments (3.2)
Site Yield Changes
- Remove Yield-based HP for sites and have a fixed 19200 HP value instead.
- Yield upgrades cost Elite medals which are taken from the holding clan's inventory.
- Cost could be about ¼ of the Elite medals produced at current Yield level.
- Claims have a ~33% greater Fame output compated to Travel Gates, so Yield upgrade costs are proportionally higher as well.
- Upgrade can only be performed by players with the rank that allows managing the clan inventory.
- Cost could be about ¼ of the Elite medals produced at current Yield level.
Introduce a variable drain and repair speed for sites depending on how many sites a clan currently holds. Differences in the number of sites held by the clans involved can therefore favor the takeover or defense of a given site.
Goals:
- Make defending and attacking sites harder for clans that already hold many sites.
- Make defending and attacking sites easier for clans that do not yet hold any or only a few sites.
- Clan drain & repair speed depend on the number of sites that a clan is holding.
- The more sites a clan is holding, the slower their drain speed and repair speed.
- The less sites a clan is holding, the faster their drain speed and repair speed.
- When there are attackers from different clans in the perimeter of an attacked site, the highest drain rate of the clans involved is applied.
- Repair and drain speeds can also change mid-conflict when the number of sites that are held by the involved clans changes.
- Current drain and repair rates will be displayed in the game's UI so that both attackers and defenders always know "where they're at".
Note: Any values seen here are still subject to change.