Hey everyone,
we think it’s a good idea to give this adjustment idea an extra post so that we can have a focused discussion on it. Please let us know what you think of this concept and feel free to drop your constructive feedback below!
Site Conflict Adjustments (3.2)
Site Yield Changes
- Remove Yield-based HP for sites and have a fixed 19200 HP value instead.
- Yield upgrades cost Elite medals which are taken from the holding clan’s inventory.
- Cost could be about ¼ of the Elite medals produced at current Yield level.
- Claims have a ~33% greater Fame output compated to Travel Gates, so Yield upgrade costs are proportionally higher as well.
- Upgrade can only be performed by players with the rank that allows managing the clan inventory.
- Cost could be about ¼ of the Elite medals produced at current Yield level.
Clan-Based Drain & Repair Speeds
Introduce a variable drain and repair speed for sites depending on how many sites a clan currently holds. Differences in the number of sites held by the clans involved can therefore favor the takeover or defense of a given site.
Goals:
- Make defending and attacking sites harder for clans that already hold many sites.
- Make defending and attacking sites easier for clans that do not yet hold any or only a few sites.
Changes:
- Clan drain & repair speed depend on the number of sites that a clan is holding.
- The more sites a clan is holding, the slower their drain speed and repair speed.
- The less sites a clan is holding, the faster their drain speed and repair speed.
- When there are attackers from different clans in the perimeter of an attacked site, the highest drain rate of the clans involved is applied.
- Repair and drain speeds can also change mid-conflict when the number of sites that are held by the involved clans changes.
- Current drain and repair rates will be displayed in the game’s UI so that both attackers and defenders always know "where they’re at".
Note: Any values seen here are still subject to change.
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