{"id":191012,"date":"2021-03-22T16:50:10","date_gmt":"2021-03-22T14:50:10","guid":{"rendered":"https:\/\/forum.dinostorm.com\/threads\/game-update-march-23-2021.19997\/"},"modified":"2021-03-22T16:50:10","modified_gmt":"2021-03-22T14:50:10","slug":"game-update-march-23-2021","status":"publish","type":"post","link":"https:\/\/dinostorm.com\/es\/game-update-march-23-2021\/","title":{"rendered":"Game Update March 23, 2021"},"content":{"rendered":"<div class=\"bbWrapper\">\n<div class=\"lbContainer lbContainer--inline \" title=\"\"\n\t\tdata-xf-init=\"lightbox\"\n\t\tdata-lb-single-image=\"1\"\n\t\tdata-lb-container-zoom=\"1\"\n\t\tdata-lb-trigger=\".js-lbImage-_xfUid-22-1621510204\"\n\t\tdata-lb-id=\"_xfUid-22-1621510204\"><\/p>\n<div class=\"lbContainer-zoomer js-lbImage-_xfUid-22-1621510204\" data-src=\"https:\/\/splitscreen-games.com\/content\/games\/ds_game_update.jpg\" aria-label=\"Zoom\"><\/div>\n<p>\t\t<img decoding=\"async\" src=\"https:\/\/splitscreen-games.com\/content\/games\/ds_game_update.jpg\" data-url=\"https:\/\/splitscreen-games.com\/content\/games\/ds_game_update.jpg\" class=\"bbImage colorbox-191012\" data-zoom-  style=\"\" \/>\n\t<\/div>\n<p><b><span style=\"font-size: 18px\"><span style=\"color: #8099b2\">Game Update March 23, 2021<\/span><\/span><\/b><\/p>\n<p>Between <b><span style=\"color: #8099b2\">9:30 AM and 10:30 AM UTC+1 server time<\/span><\/b>, the game servers will restart for a game update to be deployed.<\/p>\n<p><b><span style=\"font-size: 15px\"><span style=\"color: #8099b2\">Update Changelog<\/span><\/span><\/p>\n<p>Easter Event Changes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Made preparations for the upcoming <a href=\"https:\/\/forum.dinostorm.com\/threads\/we-are-celebrating-easter-in-dinoville.19949\/#post-54939\" class=\"link link--internal\">Easter in Dinoville<\/a> event.<\/li>\n<\/ul>\n<p>\n<b>Combat Changes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Timer till out of combat reduced to 22 seconds (length of a healing skill cooldown)<\/li>\n<li data-xf-list-type=\"ul\">Out of Combat HP recovery duration reduced from 90 to 22 seconds (to heal up to full 100%HP)<\/li>\n<\/ul>\n<p>\n<b>Status Effects<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">New look for status effects applied through &quot;clan booster&quot; items.<\/li>\n<li data-xf-list-type=\"ul\">Status effect icons can now accurately occupy two rows (2* 7 icons = 14 icons visible at once) for both self and target status effect display.<\/li>\n<li data-xf-list-type=\"ul\">Fixed a bug that caused clan booster status effects to not be visible to other players.<\/li>\n<li data-xf-list-type=\"ul\">Fixed that already present status effects will directly be located at the right position (removed superfluous animation).<\/li>\n<\/ul>\n<p>\n<b>PVE Adjustments<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Mobs values adjusted\n<ul>\n<li data-xf-list-type=\"ul\">reduced vitality<\/li>\n<li data-xf-list-type=\"ul\">increased strength\/damage<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Reduced penalty against higher level mobs<\/li>\n<li data-xf-list-type=\"ul\">Seperated skills for mobs so that they can be handled seperately from player skills\n<ul>\n<li data-xf-list-type=\"ul\">Rex skills deal 80% of the damage that players do<\/li>\n<li data-xf-list-type=\"ul\">Rex skill bleeding effect reduced for mobs to 750%<\/li>\n<li data-xf-list-type=\"ul\">All mobs can use theis skills more frequent but with less damage<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Added seperate strength and hp factors for mobs to not let one specific one rule them all\n<ul>\n<li data-xf-list-type=\"ul\">Brachi got about 5% more damage to not be totally lame.<\/li>\n<li data-xf-list-type=\"ul\">Rex got reduced damage by 10%, so less violent.<\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Overall mobs attribute growth over their levels reduced<\/li>\n<li data-xf-list-type=\"ul\">Improved damage limiter for high-level players to respect the attack channel used (weapon\/dino)<\/li>\n<li data-xf-list-type=\"ul\">Adjusted that the bandits&#8217; weapons also make use of high-level weapon visuals<\/li>\n<li data-xf-list-type=\"ul\">Fixed far too low damage from higher level mobs against low-level players<\/li>\n<li data-xf-list-type=\"ul\">Fixed broken factor that increases damage from higher level mobs<\/li>\n<li data-xf-list-type=\"ul\">Fixed that dinos without a rider did go into range combat causing them to stand passivly around and not attack the player.<\/li>\n<\/ul>\n<p>\n<b>Claw Implant\/Attribute<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed: <a href=\"https:\/\/forum.dinostorm.com\/threads\/hunting-is-here.19919\/#post-54582\" class=\"link link--internal\">Clan trigger implementation<\/a>\n<ul>\n<li data-xf-list-type=\"ul\">Claw multi target attack trigger chance was too high due to a formula number shift causing to trigger in almost any attack.<\/li>\n<li data-xf-list-type=\"ul\">Will hit max 5 targets with dino damage<\/li>\n<li data-xf-list-type=\"ul\">Total damage output will be 300% of dino damage evenly distributed across all targets<\/li>\n<li data-xf-list-type=\"ul\">Will go through the regular attack logic resulting that hit chance, critchance, reflect, etc. are properly calculated for each target that is hit<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>General Changes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed the dragonfruit birthday cakes not providing any effect.<\/li>\n<li data-xf-list-type=\"ul\">Fixed: <a href=\"https:\/\/forum.dinostorm.com\/threads\/revive.19895\/#post-54505\" class=\"link link--internal\">Rescue teleport revived the player too early, allowing other players to attack him before zone transition<\/a><\/li>\n<li data-xf-list-type=\"ul\"><a href=\"https:\/\/forum.dinostorm.com\/threads\/variation-in-skill-description-and-execution.19877\/\" class=\"link link--internal\">Fixed a bug with the skills of hammer and colt to not deal the same amount of damage while they should<\/a><\/li>\n<li data-xf-list-type=\"ul\">Fixed: Upgrade Tasks for Items being stuck forever, when the item has been removed \/ dropped \/ destroyed from the inventory<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game Update March 23, 2021 Between 9:30 AM and 10:30 AM UTC+1 server time, the game servers will restart for a game update to be deployed. Update Changelog Easter Event Changes Made preparations for the [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":15052,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[7],"tags":[],"class_list":["post-191012","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Update March 23, 2021 - DinoStorm<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dinostorm.com\/es\/game-update-march-23-2021\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Update March 23, 2021 - DinoStorm\" \/>\n<meta property=\"og:description\" content=\"Game Update March 23, 2021 Between 9:30 AM and 10:30 AM UTC+1 server time, the game servers will restart for a game update to be deployed. 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